The Duel Arena is only available to subscribers. Located in the Al-Kharid desert it allows a more formal fight where the players can pre-agree the exact terms of combat, and what items will be gambled. It is possible to change a large number of settings to restrict exactly which items and combat styles are required, and players can choose either to duel for fun (in which case no items change hands), or to wager items which the winner will receive. Because of the option to limit the risk to a level of a player's do choosing, this way of testing a player's combat prowess against other is popular with many players.
castle Wars
Castle Wars is a mini-game involving two teams in a capture the flag-type game. The aim of the game is to take the enemy's standard (flag) from their castle and take it back to the standard in your own castle to gain points. You must prevent the opposing team from taking your flag by blocking them from your castle (place barricades, lock doors or collapse tunnels underground), or by killing them. Slain players will respawn within the game, so both sides are constantly fighting in most games. The game lasts for 20 minutes, and the team with the most points at the end of the game is the winner.
In spite of the obvious problems, "high fantasy" subplots are often featured in MMORPGs. In RuneScape, for example, these subplots are called "quests".
Quests may be done only once per player, but every quest can be done by every player. This requires a certain collective suspension of disbelief on the part of the players as each player takes a turn repeating a common (and frequently well known) subplot in the story. While NPCs and other game elements may react differently to players depending on the individual status of their quests in these situations, no major change affecting all players occurs.
There are some notable exceptions. In A Tale in the Desert, the game world ends when certain criteria are met by the players. Similarly, in Nationstates, it is possible for a small group of players to effectively control the entire game world by controlling certain territories. The game Achaea (MUD) has a politics model and player-driven economy which allows players to have meaningful power over large groups.
Mining is a skill that allows players to obtain ores and gemstones from rocks. With ores, a player can then either smelt and smith them or sell them for a great profit.
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