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Runescape Offense - Swords and Scimitars
Swords and Scimitars are slashing weapons that hit fairly fast and slash well. Long swords do the most damage out of the three, but are also the slowest. Swords and scimitars hit fairly quickly, but the scimitar does more damage than the sword.
The scimitar is the most popular weapon in the free to play worlds, because it has a good balance of power and speed. However, Jagex is moving towards a balance between the weapons so that each is equally useful in training against NPCs and in the wilderness . Scimitars will probably retain their title as the most popular though, as rune scimitars are a semi-rare drop from Fire Giants and there is an over-abundance of them in the economy .
Nonmembers can use bronze, iron, steel, black, mithril, adamant and rune swords, long swords and scimitars, while members can use dragon variations of the long sword and the scimitar. Dragon Long Swords can be bought in Zanaris(members only) after completing the Lost City quest (members only) and until recently were the most widely used melee weapon in the wilderness . The special attack(members only) of the dragon long sword increases your accuracy and strength for one attack. Recently, Jagex released the long-awaited Dragon Scimitar and it can be bought on the Monkey Island (members only) after completing the Monkey Madness Quest (members only).
In parallel with the rune scimitar's success, the dragon scimitar instantly became the melee weapon of choice aside from Abysall Whips (members only)in the wilderness . This is in part to the dragon scimitar's special, which temporarily disables the victim from using any protect (from melee/range/magic) prayers. There is no Dragon Short Sword yet in existence.
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Meanwhile, commercial online games were becoming extraordinarily popular in South Korea. Nexus: The Kingdom of the Winds, designed by Jake Song, began commercial service in 1996 and eventually gained over one million subscribers. Song's next game, Lineage (1998), was an even bigger success. Lineage reached millions of subscribers in Korea and Taiwan, and gave developer NCsoft the strength to gain a foothold in the global MMORPG market for the next few years.
Launched in March 1999 by Verant and later aquired by Sony Online Entertainment, EverQuest drove fantasy MMORPGs into the Western mainstream. It was the most commercially successful MMORPG in the United States for five years and was the basis for ten expansions (as of September 13, 2005) and several derivative games. TIME magazine and other non-gaming press featured stories on EQ, often focusing on the controversies and social questions inspired by its popularity.
Asheron's Call launched later in the year and was another hit, rounding out what is sometimes called the original "big three" of the late 1990s (UO, EQ, AC). Yet another fantasy game, it at least featured an original universe. The future continued to look bright as Origin revealed it had started developing Ultima Online 2.
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