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Runescape Quests Tips Information

To end up in the Wilderness, simply go North long enough in any part of the world. The Wilderness is one of the few places where players may attack each other (others being the Duel Arena, Castle Wars, and the TzHaar Fight Pit & Caves). The Wilderness is made such that the range of players you can attack depends on how far north you go. As you go north, the level of wilderness will increase gradually. At the start, the level of Wilderness is 1, meaning that a player can only attack other players one level higher or lower than their own.

The highest level of wilderness on the free world is 48 (where a gate spanning the entire length prevents anyone from proceeding any further north), while the highest level of Wilderness on a member's world is 56. The members-only section offers many useful features, such as the Agility Course, Mage Arena, a teleport lever to the city of Ardougne, and a couple of combat areas for people to level up.

Also, the "Lava Maze" has a ladder leading underground that is accessable only to members, and the King Black Dragon's domain is similarly only accessable to members. Note that in a multi-combat area of the Wilderness, a player may be attacked by multiple players, as long as they are within range. There are also various item spawns around the Wilderness that can be extremely valuable or useful, such as the Big Bone respawn found at Wilderness level 21. There are many good spots to train in the wilderness such as Green Dragons and Hobgoblins. Attacking another player who has not attacked you within the past 20 minutes will earn you a "Skull"; this is a white skull-and-crossbones icon that hovers over your head. This icon means that, if you should die while it is there, you will lose all of your equipped items; you will not keep your most valuable three as you would normally if you were not skulled.

Mage weapons - Runes

Runes are the basic building blocks of all spells. Every time a spell is performed, the runes needed for the spell disappear. The following is a list of all the runes available in runescape with the ones available to members only italicized :

  • Elemental Runes include air, water, earth and fire runes. They are very common drops and are used in conjunction with other runes to perform all of the spells of RuneScape. All elemental runes can be replaced by equipping an elemental staff, which are explained later on.
  • Missile Runes include mind, chaos, death and blood runes. These are used to cast strike, bolt, blast and wave spells, respectively. The blood runes are also used for god spells (Claws of Guthix, Flames of Zamorak and Saradomin Strike) which cause damage and lower a certain skill such as magic (for Zamorak), defense (for Guthix) or prayer (for Saradomin). The charge spell also increases the attack power of the 3 god (or 'arena') spells by increasing the damage they do by 1.5 times.
  • Nature Runes are a unique rune and are used for superheat, alchemy spells and capture spells (bind, snare, entangle).
  • Law Runes are a special rune and are used for teleport spells, teleblock (which inhibits opponent from teleporting) and telegrab (which grabs items that could not be normally reached).
  • Cosmic Runes are a unique rune that are used solely for enchanting rings, amulets and sapphire necklaces.
  • Curse Runes include body and soul runes. These runes can be used to cast 6 different spells that decrease the opponent's strength, attack, or defense by 5% or 10%. Soul runes can also be used with law runes to cast teleport other spells that teleport another player to a location. The target player must accept being teleported.
  • Combination Runes are a new type of rune released recently that combine two elemental runes together into just one rune. The advantage of this is to save inventory space. Combination runes include mist runes (air + water), dust runes (air + earth), mud runes (water + earth), smoke runes (air + fire), steam runes (water + fire), and lava runes (earth + fire).

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