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Rogue Trader
To do this mini-quest, one needs to have completed the following quests: The Feud, Rune Mysteries, and to get the clothing, Icthlarin's Little Helper. Ali Morrisane, a merchant from Al Kharid, has decided to expand his product line to clothing, blackjacks, and runes, and he enlists you to help him. He sends you to to three merchants to get these items.
The cloth merchant in Sophanem requests three animal hides or three bottles of dye to sell his products to Ali. Depending on which items you give the cloth merchant, Ali will either stock desert robes and fezzes (hides), or red and purple Menaphite robes (dyes). By going back to him and giving him the other set of items, you can change the clothing stock in Ali's store.
The blackjack merchant in Pollnivneach is reluctant to produce a new line of products, but you can convince him to provide Ali with either assault blackjacks or defensive blackjacks. By going back to him, you can get him to switch the type of blackjacks he provides Ali.
Aubury, the rune seller in Varrock, agrees to send runes to Ali without any tasks. However, when you return to Ali, he tells you he has a problem: he can't unlock the rune caskets. The boxes are locked with a form of Sudoku puzzle, except the symbols used are runes, not numbers. Small rune boxes use four types of runes in a four by four grid, and are very easy to solve. Once you solve a small box, you have the option to purchase the elemental runes within it. The runes you do not purchase go into an elemental rune shop that can be seen by anyone who has unlocked a small box. The large boxes are the classic nine by nine Sudoku puzzle, with nine varieties of runes.
Unlocking one of these gives you the option of buying the runes within it; these contain the secondary runes used along with elemental runes to perform spells, such as attacking runes, enchanting runes, etc. See Magic skill. The runes you do not buy go into a separate rune shop accessible to anyone who has opened a large box. Players using the Thieving skill have the option to pick the locks, however, the large box is considerably hard to pick. The reason for this is that the runes are very inexpensive, for example, the street price for law (teleportation) runes is 300-350 gold coins each, while the shop sells them at 252 gold coins each.
Falador
Falador is home to the White Knights and has two banks, one in the west and the other in the east, a furnace, a hairdresser, and a garden. It is close to Port Sarim, the Barbarian Village, Draynor Village, Varrock, and the infamous Wilderness. The bar in Falador is the only available place in the free worlds to get several special ales.
Falador also has an entrance to the Dwarven Mine and is also home to the Mining Guild, where players with a mining level of 60 or more can enter and mine extensive amounts of coal and mithril, pick on the scorpions and check out the local dwarves. There are also anvils in the mines and a steam-powered train which goes to the recently released Dwarven Capital of Keldagrim.
The town itself is roughly a rectangular area surrounded around the outside by a wall. In the southwestern rear is the White Knight's castle which is surrounded by a moat, and takes up just less than half the town. The Black Knights' Fortress, The Knight's Sword and recruitment drive quests start in here. The castle area extends from the middle of the town to the west wall, and about two-thirds of the way to the north wall. In the remaining sections are the number of shops and stores and in the eastern portion the Mining Guild. In the castle, which can only be entered from the north, there are a number of floors and levels in addition to a central courtyard. The other major feature of Falador is a park that occupies the north middle section of town, and is north and to the east of the castle.
On the west side it is bounded by a Shield shop, and on the west by the Mining Guild. There are two main entrances to the town, one on the south middle through a gate, and the other through the north gate which is located almost directly north of the castle and in between the Shield shop and a General Store. One interesting feature about the town is that its possible to walk entirely around the castle moat.
Although not set out by the creators of the game, Falador's east bank, and park to the north, in World 2 has become home to the member's marketplace (due to being in the centre of the members map) and normally has such a high turnover of messages it is impossible watch them on the chat window below the game window.
Players who have completed the Recruitment Drive quest have a choice of respawning here when they die.
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