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Entrana

Entrana is also known as the Holy Island. Players can reach it by taking the free ship from Port Sarim . No weapons or armor are allowed on Holy Entrana; players' characters will be searched at the ship and will be denied passage until they have banked or dropped the offending items. Some players have found creative ways around these restrictions, such as fletching their own bows and arrows on the island. Entrana is only accessible to members.

Players can find all of the ingredients and tools to make glass (for crafting ) as well as a prayer altar, some fishing spots, and a dungeon with a one way ladder. Entrana is inhabited by monks, unicorns, bears and a rare indigenous bird known as the Entrana Firebird.

The general store is rarely busy, though returning player killers may unload some of their ill-gotten gains there, so it may be a good place to unload items that other stores are overstocked in, or where other general stores never have a spare space.

Falador is home to the White Knights and has two banks, one in the west and the other in the east, a furnace, a hairdresser, and a garden. It is close to Port Sarim, the Barbarian Village, Draynor Village, Varrock, and the infamous Wilderness. The bar in Falador is the only available place in the free worlds to get several special ales.

Falador also has an entrance to the Dwarven Mine and is also home to the Mining Guild, where players with a mining level of 60 or more can enter and mine extensive amounts of coal and mithril, pick on the scorpions and check out the local dwarves. There are also anvils in the mines and a steam-powered train which goes to the recently released Dwarven Capital of Keldagrim.

The town itself is roughly a rectangular area surrounded around the outside by a wall. In the southwestern rear is the White Knight's castle which is surrounded by a moat, and takes up just less than half the town. The Black Knights' Fortress, The Knight's Sword, Recruitment Drive, and Wanted! quests start in here. The castle area extends from the middle of the town to the west wall, and about two-thirds of the way to the north wall. In the remaining sections are the number of shops and stores and in the eastern portion the Mining Guild. In the castle, which can only be entered from the north, there are a number of floors and levels in addition to a central courtyard. The other major feature of Falador is a park that occupies the north middle section of town, and is north and to the east of the castle.