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Ranged Weapons - Bows and Arrows

Bows are the most popular ranged weapons in RuneScape , and the only ones that can be used by nonmembers are the bow and arrows. Both of these can be fletched by members. Nonmembers can buy bows in the archery shop in Varrock and in Rimmington (or from other players). Arrows can be bought from these stores or received from monster drops.

The following are the types of bows (with ranged level requirements in parenthesis and italicized bows being members only):

  • Long/short bow (level 1),
  • Oak long/short bow (level 5),
  • Willow long/short bow (level 20),
  • Maple long/short bow (level 30),
  • Yew long/short bow (level 40),
  • Magic long/short bow (level 50; both with special attacks),

The arrows are identified by the metal their heads are made of. They do not have ranged level requirements, but the better arrows can only be used by the better bows (all arrows are non-members except rune arrows):

  • Bronze arrows (can be used with any bow)
  • Iron arrows (can be used with any bow)
  • Steel arrows (must be used with oak bow or better)
  • Mithril arrows (must be used with willow bow or better)
  • Adamant arrows (must be used with maple bow or better)
  • Rune arrows (must be used with yew bow or better)

In many MMORPGs, the economy becomes unbalanced over time due to inflation and can reduce meaningful interaction between players of varying level (i.e., newbies versus more powerful players). This is primarily due to the gradual accumulation of wealth and power within the game. Some MMORPGs have addressed this with varying degrees of success.

Asheron's Call, for example, uses a guild system where lower level characters swear allegiance to higher level players and generate additional experience points for them, the theory being that it is in the interest of higher level players to assist the lower players and thus increase the reward they receive. Ultima Online used to have items wear out gradually, so that there is a constant demand for crafting resources, but this need has lowered with additional items which supplement item durability over time. Many games will create items referred to as "money sinks" that might add to character customization, or give a small positive effect. Examples include houses, clothes, or collectibles.

In EVE Online the game revolves around its dynamic market driven economy that underpins everything in the game. This is kept in balance because of both consumer and manufacturing activity on a huge scale. This activity is driven by the constant desire by players to accumulate more wealth and better equipment to generate that higher income. As players move up there is a strong and lucrative internal secondhand market where players sell their older equipment to less experienced players.

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