Ripple Effect
Many of the continual price changes are brought about by the constant influx of new players, and the constant growth in skill levels of older players. For example: only someone with level 99 smithing can make the extremely valuable rune plate body armor. A year after launch, there were few of these smiths, but now, there are many more, over double the first number. If all of these accounts are still playing and still making rune plate body armor, the number of people with it goes up, unused supply goes up, demand goes down, and prices follow.
However, two things tend to keep this deflation in relative check. First of all, there is a constant influx of new players who want this armor, keeping demand up and supply down, or at least even. Also, many high-level players are only out for money when making such rare items.
They rarely want to bother with spending the extra time to find a buyer (and often, the extra profit isn't enough to waste the time on), and will often use the "High Level Alchemy" spell to "sell" the item for 1.5 times the normal store price. This saves them the hassle and gives them the money they need. Supply goes down, demand stays level, and again the price remains relatively stable. The high alchemy spell increases the amount of money in the game.
The mechanisms that take money out of circulation are consumption (food, runes, arrows), are much smaller than the increase caused by high alchemy. This is in part due to the runecrafting, fishing, and cooking skills. A skilled player will quite often produce runes and food (with no monetary loss) for their own consumption without buying or selling these items to other players. The result is inflation, causing the price of some items to soar steadily over time.
Mort'ton is a human city located on the East side of the River Salve beyond the Morte Myre Swamp. It has a general store and building supply store run by the same NPC. Unfortunately all of the residents of Mort'ton have been afflicted by a strange condition that you must cure in the Shades of Mort'ton quest before you can talk to them. Once you have completed this quest you will be able to cremate shades to get the keys to the chests containing the fine cloth for making split bark amour. You get to train Combat, Prayer, Crafting and Firemaking while trying to retrieve the fine cloth, & also can make significant amount of money from selling the other items you find in the chests.(Note; If you did the In Search of Myreque quest you can take a shortcut to Mort'ton)
Conceivably the home of the Khazard Army, Port Khazard has TWO shops, a small mine, an anvil or two, and only two things that makes it worth mentioning:
In the trawler minigame, one tries (with some friends, rope, buckets and tar paste) to keep a leaky boat afloat as they catch shrimps, lobsters, and maybe even the highly coveted sea turtle or manta ray.
Anyone who has ever thieved the H.A.M. fanatics in the dungeon east of Draynor Village would have come across many "Rusty Swords" that at first appear useless. However, if taken to the sword sharpener NPC nearby, he will charge 100 coins and return a sword of any type and metal. Sometimes one can get a rare sword that he will offer to buy.
As the Trawler is a difficult minigame, and bringing rusty swords to the NPC is not very profitable, Port Khazard is only rarely visited by players, and is generally considered to be a remote town of little note.
Runescape Item Creator ... Web Results provided by 1 thru 10 of 1,958,000 ( Info ) RuneScape - the massive online ...
Runescape Item Creator ... Web Results provided by 1 thru 10 of 1,985,000 ( Info ) RuneScape - the massive online ...