A character's power usually represents how much time is invested in playing, rather than skill. Casual players are interested in playing a few hours a week, but many hardcore gamers play more than 40 hours a week.
Some games require so much commitment that players have resorted to buying powerful virtual characters and items such as the MMORPG-specific in-game equipment rather than obtaining them through playing the game. World of Warcraft made an attempt to alleviate this problem by rewarding casual players with extra experience points relative to the amount of time they do not play the game ('resting').
An interesting exception to this is Guild Wars which created an unusually low maximum level so the majority of time is spent with all players on equal footing. From the FAQ: "Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild."
Keldagrim
Keldagrim is a large, underground dwarven city, a center of prosperity, trade, and technology. As you make your first boat trip in, you'll pass under the huge council building, where many trade companies barter and trade on a floor named "The Octagon" On the first floor on either side of the river are a multitude of services and shops, who could always use a helping hand. On the West side of the river you'll find more shops, a bank, and even the HQ for the dwarven black guard.
On the eastern side, some might consider it the slums, you'll find a few more shops, some run-down housing a coal mine, and some cart transports, a new form of transportation that takes you to White-Wolf mountain (for 100gp) and Ice Mountain (for 150gp).
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