Many small teams of amateur programmers and artists have tried to create their own MMORPG. The main reason for developing a new MMORPG seems to be commercial interest or just for fame. The average MMORPG project takes three to four years to create. Amateur development usually takes longer because of lack of time, manpower or money. Additionally, the costs required for running servers may be a reason for projects to be abandoned. Free MMORPGs usually rely on the spare-time efforts of a small team of programmers, artists, and game designers.
The most well-established amateur projects are FreeWorld, Daimonin and Endless Online. The developers of Endless Online have released technical development information with details about their coding. Daimonin is entirely open source. FreeWorld has not released any source.
Most amateur games cannot measure graphically with any commercial game. The most promising cost-free MMORPG is Planeshift, which is available for Linux, Mac OS X and Windows. It is currently in beta testing, but in the final release is supposed to measure up to commercial MMORPGs like WoW or Everquest.
Since the original banning of virtual EverQuest property sales and adoption of the policy by many major MMORPG Developers, Sony Online Entertainment continues to be active on this front. In 2005 they announced their own in-game auctioning service titled "Station Exchange". Initially this service will only allow for sales within the EverQuest II Universe, but as the name of it is rather generic it is very likely SOE will integrate other games into the system sooner or later.
The opening of "Station Exchange" is likely to mark the dawn of a new age for virtual property sales in games originally not designed to support this sort of market (e.g.: not using a Real-world Money Model like Project Entropia for example). Services like this will be more widely used and will also be far more secure for both buyer and seller. Previously if somebody purchased virtual property from a third party in exchange for real money one had no securities whatsoever (except of course the reputation of the third party service being used, that would always be questionable).
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