Archery Guild
A ranged level of 40 is required for access to the Archery Guild, and members of the Archery Guild can pay a small entrance fee and shoot a target. Tickets are awarded depending on how well one scores. These tickets can be exchanged for items from a nearby ticket trader. Members of the guild can also go up a ladder to the towers and train against NPC archers from opposing towers.
Most MMORPGs require significant development resources to overcome the logistical hurdles associated with such large production efforts. Online games require virtual worlds, significant hardware requirements (e.g., servers and bandwidth), and dedicated support staff. Despite the efforts of developers cognizant of these issues, reviewers often cite non-optimal populations (such as overcrowding or under-populated worlds), lag, and poor support as problems of games in this genre.
These problems tend to be worse for free MMORPGs. Peer-to-peer MMORPGs could theoretically scale better because peers share the resource load, but practical issues such as asymmetric network bandwidth and CPU-hungry rendering engines make peer to peer MMORPGs a difficult proposition. Additionally, they become vulnerable to other problems such as cheating.
Several MMORPGs have suffered through technical difficulties through the first few days (or weeks) after launch. Early successes such as Ultima Online and EverQuest managed to pass through this stage with little permanent damage. Few games may have significant failures, leading ultimately to their demise, if they launch too early and contain frequent bug fixes, downtime, or structural game changes that may discourage players from continuing to play the game.
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