The farming skill allows you to grow various Vegetables, Flowers, Hops, Herbs, Bushes, Trees and other plants from their corresponding seeds. Tree seeds (14 different types) can be obtained from Nests, which are a random event item that fall from Trees during Woodcutting. All other seeds (14 herb seeds and 27 other seeds) can be pickpocketed from Master Farmers or stolen from Seed Stalls in Draynor Village, and many seeds are dropped by a number of Monsters in the game. The latest seed however, a "Gout tuber", which isn't really a seed, but grows the herb goutweed, is obtained from chopping down jungles in the new woodcutting mini-game in Tai Bwo Wannai village.
You can start farming at one of the main Farming Patches located at Falador, Catherby, Ardougne and Port Phasmatys. There are many locations for more advanced farmers throughout the Runescape world. Gardeners near these Farming areas provide some useful hints on how to farm, and will look after many of the crops you plant, for the right price. Gardeners will accept Farming items in payment for their services.
The major benefits of Farming include the ability to grow your own herbs for the Herblore Skill, growing hops and apples so that you can brew your own Cider and Beer using the Cooking Skill, and being able to grow the ingredients required for Extra-Strong Weapon Poison and Super Strong Weapon Poison to make some weapons extremely poisonous.
See the Runescape Farming Manual (This link will only bring you to the Runescape homepage, you then must navigate from there. Go into the manual, click on skills and then click on farming)
As with all online multiplayer games, there is a problem of intentionally rude players (termed "griefers"). Problems mostly specific to MMORPGs include kill stealing (killing a monster someone else is fighting for the reward), and ninja looting (improperly taking the reward once the monster is dead).
To avoid the annoyance these actions bring forth, developers have taken further steps to prevent these things from happening. For example, EverQuest II locks encounters so that other players cannot join a fight without the consent of the initiating combatant. World of Warcraft 'marks' the reward (be it experience or loot) for the player or group that initiated the fight.
One other method, used by the game Clan Lord, drafts random players as jurors in a virtual court system to identify and punish griefers with a brief "time-out". RuneScape uses a system where the winnings appear to the player who induces the most damage instantly as a monster dies, and then appears to everyone else after a minute or so. Also, only certain areas, called "multi-combat zones", allow multiple players to fight the same monster. MapleStory uses a similar system, in which only the player who killed a monster can collect the reward immediately. If s/he wishes to leave the loot, other players may pick it up after about twenty seconds or so.
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