Magical attacks are marked by the use of runestones (simply known as 'runes') as a form of ammunition. As with all other combat stats, players must train their magic stats to a higher degree in order to generate a higher damage output, as well as increase the likelihood of a successful strike. As levels are increased, a greater number of spells become available to the player.
Apart from combat, magic can also be used to teleport to (normally) set locations at higher levels, or enchant amulets and magical rings which enhance other abilities. In the new RuneScape (RuneScape 2), failed missile spells receive equal experience points received to what would have been received if the missile spell had been successful. Magical combat is most effective against people in metal armour (and therefore, best against melee warriors).
While some experience is received for a failed missile spell in RuneScape2, it must be noted that it is not the full experience. For damage-causing spells, assuming a fighting stance of strength or attack, the experience derived from damage is two times the damage itself.
Quests
Quests in RuneScape are one-time adventures which serve a variety of purposes. The novice quests act as tutorials to get new users acquainted with the various skills and abilities as well as giving them some extra money.
More difficult quests serve as a rite of passage which test the player's and their character's abilities. All quests include some kind of reward such as money, rare/valuable items, or an increase in abilities. Some quests are part of an overlapping storyline. Each quest also awards a certain number of quest points. Thirty-two quest points will grant access to the Champions' Guild.
The members-only Hero's (55 quest points required to start) and Legend's (107 required) quests grant access to their respective guilds upon completion. Quests can be found all over the map, in the game's three kingdoms of Misthalin, Asgarnia and Kandarin, as well as some even more distant lands.
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