Once considered only a supplement to melee, magic is now a battle skill in its own right. Mages even have some types of armor specific to them, called splitbark armor, mystic robes, and Ahrim the Blighted's magic set. Mages may also wield various magic staffs and battle staffs to assist them.
With the appropriate runestones (runes) and skill level, players can cast a variety of spells, including curses, missiles, and teleports. Many higher-level spells are available only to members, such as the elemental waves. All spells are composed of one or more types of elemental runes (fire, water, earth and air), which give the spell its elemental alignment; and a "binding" rune, which gives the spell its type. Each type of binding rune is associated with one type of spell. For example, all "strike" spells are made from elemental rune(s) and a Mind Rune. All teleport spells use Law runes, and so on.
At level 66 magic, members may enter the Magic guild in Yanille.
Upon completing the Desert Treasure quest, which is members only, players are allowed to use the Ancient Magicks. The Ancient Magicks require a high magic level to perform. Although regarded as being costly in terms of runes, the Ancient Magicks are also quite powerful. The Ancient Magicks and the normal type of magic cannot be used simultaneously.
Mystic battle staffs
Mystic battle staffs have stats similar to the rune longsword , but have added magic power. They can be upgraded by Thormac the wizard in the Wizard Tower south of Seer's Village after finishing the Scorpion Catcher quest.
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