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Al Kharid

Al Kharid is a desert town located southeast of Varrock. It contains a bank, a general store, an armored skirt store, an armored legs store, a furnace, a tanners, a gem trader, a silk trader, a scimitar store, and a crafting shop. To the north is a mine, known as The Scorpion Pit, and to the south is a fishing area for lower levels beginning to train their fishing skill. At the very center there is a palace containing level 9 Al-Kharid Warriors. Al-Kharid has two entrances, a toll gate directly east of Lumbridge Castle, as well as a northern entrance above the mine. Otherwise, it is fenced. However, members may access it by using a Ring of Dueling to teleport to the Al-Kharid Duel Arena, using the Gnome Glider, or by teleporting with an Amulet of Glory. The Prince Ali Rescue quest can be started here.

Members can access the Shantay Pass to the far south. Here, there is a chest for banking, as well as Shantay and several Shantay Guards. If a player purchases a Shantay Pass, they may enter the southern desert of Kharidian. Here, there is a Bedabin Camp, as well as a Mercenary Camp. Just outside the Pass players can start the Tourist Trap quest. Also, there is a pit to the west of the Pass that is accessible when a rope is tied to it. This leads to the lair of the level 333 Kalphite Queen, the strongest monster in RuneScape which drops the legendary dragon chain like the dust devil monster, and contains lower-leveled Kalphites (giant bugs) as well. The desert contains vicious attacking camels, which drop meat suitable for Kebab-making, as well as Desert Wolves, which only drop Wolf Bones. Also, if players travel in the desert with armor, they will sustain damage, and filled waterskins are necessary to prevent dying from thirst, which will also cause damage. Wearing Desert Robes (top), Desert Robes (bottom), and Desert Boots (all purchasable from Shantay) can lower the frequency of this effect.

There is also a new quest-related transport system called the Magic Carpet ride which can come from place to place after some quests have been completed.

Ranged combat most popularly consists of the use of bow and arrows, but can also include crossbow and bolts, as well as a variety of miscellaneous members-only items including throwing knives/axes, javelins, and a crystal bow which fires a given number of 'charges', to name a few.

Higher range stats results in an increased chance of striking the target, as well as a greater damage output, although the latter is also affected by the ammunition type, such as steel ammunition as opposed to bronze ammunition. Ranging is harder to train in the free version, as only members can make their own arrows.

Some arrows are often lost in an attack, while more may be lost if you are not quick enough to retrieve them. While training, it is possible and benificial to trap your target behind a fence or other obstruction, making it so they cannot hit you with melee. In player vs. player situations, ranging tends to be most effective against mages.

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