Quests
Quests in RuneScape are one-time adventures which serve a variety of purposes. The novice quests act as tutorials to get new users acquainted with the various skills and abilities as well as giving them some extra money.
More difficult quests serve as a rite of passage which test the player's and their character's abilities. All quests include some kind of reward such as money, rare/valuable items, or an increase in abilities. Some quests are part of an overlapping storyline. Each quest also awards a certain number of quest points. Thirty-two quest points will grant access to the Champions' Guild.
The members-only Hero's (55 quest points required to start) and Legend's (107 required) quests grant access to their respective guilds upon completion. Quests can be found all over the map, in the game's three kingdoms of Misthalin, Asgarnia and Kandarin, as well as some even more distant lands.
MMORPGs are computer games that can be traced back to the 1970s to non-graphical online MUD games, to text-based computer games such as Adventure, Dungeon and Zork, and to pen and paper role-playing games like Dungeons & Dragons.
In the late-1970s the Plato System featured a line-drawn pseudo-3D MMORPG called Moria, not to be confused with the later VAX VMS based game Moria.
The first text-based commercial MMORPG (although what constitutes "massive" requires some context when discussing mid-1980s mainframes) was Islands of Kesmai by Kelton Flinn and John Taylor, which went live in 1984 at the cost of $12.00 per hour, offered via the CompuServe online service.
Habitat, a graphical environment designed at LucasArts where users could interact, chat and exchange "items" debuted in a reduced form under the name Club Caribe on AOL in 1988. Although it was not a game, its combination of graphics, avatars and chat was revolutionary for the time.
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