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People who rely on prayer in combat are often called "prayer beasts". They typically wear priest, druid, monk, or Zamorak robes, and wield maces; all of which give bonuses to prayer. Four types of amulets also lend power to prayer: the Amulet of Glory, the Holy/Unholy Symbols (of Saradomin/Zamorak respectively) and the Beads of the Dead.

Retribution, Redemption, and Smite are new prayers added in September, 2005. All three require a high prayer level to use. They are most useful for the wilderness, and have special effects such as healing when your hp falls below 10% of your total, damaging nearby enemies after you die, and draining your opponents' prayer points when you hit them.

Screenshot of RuneScape 2 players fighting monsters. The player with the green body armor (dragon hide) is wielding a yew long bow allowing him to attack the NPC 'Lesser Demon' from a distance.Ranging is another combat skill, dealing in the art of throwing or firing projectiles at opponents. Range attacks are particularly effective against mages and the armour (Leather or Dragonhide) provides defense to the powerful combat spells, making this useful when fighting magic users. The ranged skill is useful in fighting foes from a distance, possibly using hit and run tactics to avoid damage.

The Kingdom of Keldagrim is the kingdom of the dwarves, recently opened to allow human access. Only members can access the kingdom. It is the only underground kingdom, and contains the city of Keldagrim, a center of trade and technology. There is also a large mine and an underground rail system which provides transport to all major dwarven settlements e.g. White Wolf Mountain and the Dwarven mines near Falador.

The Kingdom of Misthalin is the biggest of the two non-members kingdoms, and is usually the most crowded and famous. The city of Varrock is found in this kingdom and serves as its capital. This kingdom also includes Lumbridge, Draynor, Barbarian Village (although it can be recognized as a independent state), the Wizard's Tower, the Stone Circle, and Al Kharid, which is more of a independent city than a territory of Misthalin, even has its own borders. Most of the non-members quests take place or begin in here.

North of Varrock, bordering the wilderness, is the Jolly Boar Inn tavern. The tavern is frequented by the retired vampire hunter Dr Harlow, and a suspicious looking black knight.

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