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Gift Givers

Some random events consist of characters that simply give gifts . For example, a Drunk Dwarf may appear with beer and kebab, Genie with a magic lamp and the Mysterious Old Man with a strange box. If ignored, even gift givers can hurt a player (Dwarves), or teleport him to a random location on a map (Genies and Mysterious Men).

When a lamp is rubbed, a menu with all of the available stats is opened, and the player can choose what skill they wish to gain experience in. The player will gain a number of experience points (xp) equal to 10 times the player's skill level in that skill. Note that people playing the free version may not choose to advance member's stats with such a lamp.

The Mysterious Old Man's strange box is a special item, since it can multiply when unattended. Unless a player opens the box and solves the riddle inside, their entire inventory might fill up with boxes. Once all the boxes have been cleared, a small gift is given, usually an uncut gem, an uncut diamond if lucky (or in member's case, a half-key or a cosmic talisman), but only a small sum of money when unlucky.

As of August 12 , 2004 , their has been many new random events. Some of them can be classified under 'runescape humor'.

Ranged combat most popularly consists of the use of bow and arrows, but can also include crossbow and bolts, as well as a variety of miscellaneous members-only items including throwing knives/axes, javelins, and a crystal bow which fires a given number of 'charges', to name a few.

Higher range stats results in an increased chance of striking the target, as well as a greater damage output, although the latter is also affected by the ammunition type, such as steel ammunition as opposed to bronze ammunition. Ranging is harder to train in the free version, as only members can make their own arrows.

Some arrows are often lost in an attack, while more may be lost if you are not quick enough to retrieve them. While training, it is possible and benificial to trap your target behind a fence or other obstruction, making it so they cannot hit you with melee. In player vs. player situations, ranging tends to be most effective against mages.