Staffs
Normal staffs and Magic staffs add to the player's " magic attack rating" and in so doing, cause the players spells to be more effective. They also allow the repetitive casting of attack spells in combat without requiring the player to click the spell and then the target for each individual casting.
A character's power usually represents how much time is invested in playing, rather than skill. Casual players are interested in playing a few hours a week, but many hardcore gamers play more than 40 hours a week.
Some games require so much commitment that players have resorted to buying powerful virtual characters and items such as the MMORPG-specific in-game equipment rather than obtaining them through playing the game. World of Warcraft made an attempt to alleviate this problem by rewarding casual players with extra experience points relative to the amount of time they do not play the game ('resting').
An interesting exception to this is Guild Wars which created an unusually low maximum level so the majority of time is spent with all players on equal footing. From the FAQ: "Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild."
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