Ancient staff
The Ancient staff is a reward for completing the Desert Treasure quest. This staff allows players to continuously cast the new ancient magicks. The new spells are highly destructive and add more power to the magic class of RuneScape . Players can switch between the new and old spells in a pyramid located south of the Shantay Pass . The new spells include four types of spells: two powers, and two forms. There are the weak single strike spells (15 damage max); the weak spells that strike multiple people (15 damage to each person, max); the strong spells (30 damage max); and the strong that strike multiple people (30 damage to each person).
There are also the ice spells which hold the enemy(s) for 5-20 seconds each (depending on the level of the spell); the shadow spells which lower the enemy(s) attack temporarily; the smoke spells which poison the enemy(s); and the blood spells which drain 25% of the damage dealt to the enemy(s) and heal the player with it. The major downfall of the spells is that they all have a huge rune consumption. The staff itself has stats similar to the mystic staffs but provides a better magic attack and defence bonus.
(ExpMagic=2*damage+default experience) There is also a default experience that is received, which differs from spell to spell; generally, the higher leveled the spell, the more default, or "base" experience. As for spells cast on a defensive setting, (This is known only for staves, and by that, it is meant all staves.) the experience given to magic is 4/3*damage+default experience.
Ancient Magicks is another form of magic, which only members may perform. Ancient Magicks cannot be performed by a traditional mage, only by praying at the proper temple after passing the Desert Treasure quest can access the spell of the Ancient Magicks.
The weakest attack requires a level 50 mage and thus requires a great deal of specialization.To autocast Ancient magicks, you must use the Ancient staff, bought after the Desert Treasure quest. Ancient Magicks is very powerful compared to standard magic, not only because of the high damage, but because every spell has a side effect, such as poisoning, blinding, stealing health, or stunning your foe.
Several effects are concurrent (you can be blinded while poisoned) and Ancient Magicks is one of the only forms of combat in which one person can fight a mob (in a multi-way combat zone) because several Ancient Magicks spells allow you to hit multiple targets at once.