Several games handle their world composition differently. Games like EverQuest, Anarchy Online and Final Fantasy XI are composed of regional zones. Transition from one part of the world to the next requires a process known to players as zoning, where data is effectively loaded for that one particular "zone". As a result of zoning, monsters can not follow players into the next zone. In addition, immersion of the game is broken during this waiting period.
Other games decide to make their world continuous (or "seamless"). Games like Asheron's Call, Ultima Online, World of Warcraft, and The Matrix Online make it possible to travel from one point of the gaming world to the other without the transition of zones, although in many of these games certain cases (e.g. going into a dungeon, travelling to different continents) exist where you must go through a loading period.
Both have their technical limitations, mostly in regard to memory requirements for the game client, bandwidth usage by the client computer, as well as how the world is managed by the game servers.
New items
Items just added in the last few updates can be quite expensive and have their price differ by thousands between dealer and dealer. It is suggested that you do not buy these items until the price stabilizes.
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