Guthix
Guthix is a fictional character from the game RuneScape. Known as the God of balance and nature, Guthix strives for a perfect balance. Considered neither good nor evil, Guthix does both when he needs to balance out the actions of Saradomin and Zamorak when either of them tips the scale too far in their own favor.
Guthix arrived on Runescape to find a lost civilization. He reshaped the world of RuneScape and went into a deep "sleep". In his sleep about eight minor deities tried to rule the land of Runescape. This is when the God wars occurred and Saradomin and Zamorak usurped the world of Guthix. They would have continued to battle and completely obliterated the world of RuneScape had Guthix not reawakened and prevented them from doing so.
Guthix calls the world in which RuneScape is set "Gielinor", claiming it as the name he christened it with in the beginning. Guthix is often seen as a floating head with tendrils attached to it but can appear in multiple forms. His true form is impossible to comprehend by mortals. His followers are limited but include the druids,seers, and gnomes. The dwarfs, though not particularly religious, respect Guthix as the source of the metals they mine so diligently. The unique trait about Guthix is that, unlike Zamorak and Saradomin, he does not need followers to remain on the mortal realm but instead draws strength from all living things, showing why he does not demand worship from those who follow his ways.
Taverley is a town completely dedicated to Guthix. He is followed by the Druids of Taverley. In the Mage Arena, one can get a Guthix Staff to perform the Claws of Guthix spell, a spell that causes a giant purple hand to erupt from the ground and crush the opponet. In his letters on Runescape.com, Guthix speaks in Middle English.
He and Zamorak also both share followers called chaos druids and chaos druid warriors which follow both Guthix and Zamorak
Combat
Combat is an important aspect of the game, and killing monsters is one of most direct ways of gaining wealth. Combat is also needed to complete many of the quests, and can be used to fight other players .
Combat is subdivided into three primary categories: melee, ranged, and magic.
Melee : To do melee attacks, use weapons such as swords, maces, etc. Players must train their attack, strength and defence. The attack stat determines the chance of making a hit, whilst strength determines the maximum damage a player can do. Defence will determine how often a player is damaged. Attack also lets players wield stronger types of weaponry as their attack level increases. Defence also lets players wear stronger types of armor or shields as their defence level gets stronger. Melee attacks are most effective against ranged players.
Ranged : Ranged combat most popularly consists of the use a bow and arrows, but can also include crossbow and bolts, as well as a variety of of miscellaneous member's-only items including throwing knives/axes, javelins, and an elven bow which fires a given number of 'charges', all to name but a few. Higher range stats results in an increased chance of striking the target, as well as a greater damage output, although the latter is also affected by the ammunition type (e.g. Steel arrows/knives/axes as opposed to bronze). Likely due to the rapidity at which ranged weapons can be launched, ranging is sometimes said to be the quickest combat skill to train (though this is ambiguous and can be argued against). In player vs. player situations, ranging tends to be most effective against mages.
Magic : Magical attacks are marked by the use of runestones (simply known as 'runes') as a form of ammunition. As with all other combat stats, players must train their magic stats to a higher degree in order to generate a higher damage output, as well as increase the likelihood of a successful strike. As levels are increased, a greater number of spells becomes available to the player. Apart from combat, magic can also be used to teleport to (normally) set locations at higher levels, or enchant amulets and magical rings which enhance other abilities. In the new RuneScape ( RuneScape 2 ), failed missile spells recieve equal experience points received to what would have been received if the missile spell had been succesful. Previously in RuneScape Classic , failed missile spells did not yield any magic experience points to the caster, though to compensate for this, successful spells would yield more magic experience points than in the current RuneScape 2 . Magical combat is most effective against people in metal armor (and therefore, best against melee warrior).
RuneScape has a 'combat triangle', which is intended to stop any one class becoming dominant. Magic will tend to beat melee, ranged will tend to beat magic, and melee will tend to beat ranged. However it is often argued that the triangle becomes unbalanced at times. Continuing updates attempt to address this problem with varying success. It is also a well known fact that the chance of a non-member with the best equipment available to themselves winning against a member with the best equipment available is zero.
All three combat types also rely on the player's defence and hitpoints stats. The defence stat determines how likely one is to block an incoming attack, whereas hitpoints determine how much damage that can be taken before dying. The prayer stat, while seeming subtle at first, can turn the tide in a fight. Prayers such as the protection spells can render a person invulnerable to enemy attack, and they provide numerous protections.
And of course in addition to that which equipment a player is holding, the potions they have drunk, how much food they have, and countless other factors all combine to determine who will win the battle.
A player's 'overall combat level' is derived from the 7 stats mentioned above: attack, strength, defence, hitpoints, magic, prayer, and ranged. The combat level is designed to indicate a players overall strength and is also used to decide which players can fight each other to stop for example, very high level players preying on very new players. The maximum combat in RuneScape Classic is 123 (123.75 including decimal levels), and the maximum in RuneScape 2 is 126 although this can only be achieved by players with a prayer level of at least 98, as increasing the prayer level periodically raises combat level.
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